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[–] 7 points 2 years ago* (2 children)

It may be now; it wasn't when Steam first started up. But it was only 5-10% iirc more than the norm at the time.

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  • [–] 2 points 2 years ago (2 children)

    What other digital distribution storefronts were around when Steam started? I honestly thought they were the first but maybe they were just the first successful one after using HL2 as leverage.

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  • [–] 3 points 2 years ago* (2 children)

    Publishing cut. Not digital store fronts. That's likely one reason why the higher than standard cut never got pushed back on. Your choice was allowing Valve to take 30% instead of 20% but also have entire creative control over your project and not be beholden to a publisher's demands.

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