Gabe Newell ordered to make in-person deposition for Valve v. Wolfire Games lawsuit
(www.gamesindustry.biz)
Publishing cut. Not digital store fronts. That's likely one reason why the higher than standard cut never got pushed back on. Your choice was allowing Valve to take 30% instead of 20% but also have entire creative control over your project and not be beholden to a publisher's demands.