▲ 132 ▼ Sega calls video games that use blockchain technology 'boring' (gamerkick.com) submitted 3 years ago by GamerKick@lemm.ee to c/gaming@beehaw.org 98 comments fedilink hide all child comments Shuji Utsumi, Sega’s co-CEO, comments in a new statement that there is no point in implementing blockchain technology if it doesn’t make games ‘fun’.
[–] Deestan@beehaw.org 1 point 3 years ago (1 child) Which type of cheat? permalink fedilink source parent hideshow 2 child comments replies: [–] MagicShel@programming.dev 1 point 3 years ago (1 child) Like item duplication or flat out editing. I’m just trying to imagine anything useful about blockchain in gaming and I that’s all I can come up with. permalink fedilink source parent hideshow 2 child comments replies: [–] Deestan@beehaw.org 1 point 3 years ago (1 child) Ah, I see. The part about a blockchain that would prevent this cheating are incidental: Its remote nature and unique item IDs, which are abilities it shares with a regular database on the game server. permalink fedilink source parent hideshow 2 child comments replies: [–] MagicShel@programming.dev 2 points 3 years ago Exactly. To replace the game server in a peer to peer game where the host cannot be trusted, for example. You replace the central authority with a distributed authority. In theory. It seems to me a central game server would be easier, but I’d course the game stops working when the server shuts down. Blockchain would presumably allow the game to keep working as long as there is a player base to function as an authority. But this seems a contrived idea. I can’t imagine it would be better than a server in practice. permalink fedilink source parent
[–] MagicShel@programming.dev 1 point 3 years ago (1 child) Like item duplication or flat out editing. I’m just trying to imagine anything useful about blockchain in gaming and I that’s all I can come up with. permalink fedilink source parent hideshow 2 child comments replies: [–] Deestan@beehaw.org 1 point 3 years ago (1 child) Ah, I see. The part about a blockchain that would prevent this cheating are incidental: Its remote nature and unique item IDs, which are abilities it shares with a regular database on the game server. permalink fedilink source parent hideshow 2 child comments replies: [–] MagicShel@programming.dev 2 points 3 years ago Exactly. To replace the game server in a peer to peer game where the host cannot be trusted, for example. You replace the central authority with a distributed authority. In theory. It seems to me a central game server would be easier, but I’d course the game stops working when the server shuts down. Blockchain would presumably allow the game to keep working as long as there is a player base to function as an authority. But this seems a contrived idea. I can’t imagine it would be better than a server in practice. permalink fedilink source parent
[–] Deestan@beehaw.org 1 point 3 years ago (1 child) Ah, I see. The part about a blockchain that would prevent this cheating are incidental: Its remote nature and unique item IDs, which are abilities it shares with a regular database on the game server. permalink fedilink source parent hideshow 2 child comments replies: [–] MagicShel@programming.dev 2 points 3 years ago Exactly. To replace the game server in a peer to peer game where the host cannot be trusted, for example. You replace the central authority with a distributed authority. In theory. It seems to me a central game server would be easier, but I’d course the game stops working when the server shuts down. Blockchain would presumably allow the game to keep working as long as there is a player base to function as an authority. But this seems a contrived idea. I can’t imagine it would be better than a server in practice. permalink fedilink source parent
[–] MagicShel@programming.dev 2 points 3 years ago Exactly. To replace the game server in a peer to peer game where the host cannot be trusted, for example. You replace the central authority with a distributed authority. In theory. It seems to me a central game server would be easier, but I’d course the game stops working when the server shuts down. Blockchain would presumably allow the game to keep working as long as there is a player base to function as an authority. But this seems a contrived idea. I can’t imagine it would be better than a server in practice. permalink fedilink source parent