this post was submitted on 18 Nov 2023
97 points (94.5% liked)
Games
16714 readers
486 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
That’s pretty impressive. It actually does look like an N64 game from the 90s. I wonder if there’s some alternate timeline where this was Valve’s first game and the PC version is the remaster.
The alternate timeline would have to be pretty wacky, a lot of his techniques are using modern software development progression. Sure, the N64 was a limited platform, but also they didn't have efficient and optimized algorithms back then that enabled this type of performance on lesser hardware. That came with decades of experience writing code like this.
Ehhh. The N64 could definitely have handled rasterizing some boxy rooms with repeating monochrome textures and vertex lighting. The voice acting would be unlikely for the sake of ROM cost, especially in multiple languages. But most areas that really tax the system's performance would simply be designed more... simply... to lower polycount and minimize overdraw. You'd see more ramps and fewer staircases.
A contemporary game would have also leaned on all the gimmicks Mario 64 and Turok showed off. The gun would have environment-mapped reflections on its big curved sections. Deadly floor goop would undulate, or at least have an oily sheen across its flat surface.