▲ 96 ▼ Why do people want games that are just stories without any gameplay, these days? Why not just watch a movie for that? (lemmy.world) submitted 2 years ago by PlogLod@lemmy.world to c/nostupidquestions@lemmy.world 97 comments fedilink hide all child comments
[–] beefcat@lemmy.world 41 points 2 years ago (3 children) an interactive medium offers unique avenues for storytelling not available to something more static like a film or a novel. think things like environmental storytelling or branching narratives. permalink fedilink source hideshow 6 child comments replies: [–] Elevator7009@kbin.run 6 points 2 years ago I like visual novels because of how I can change the story with different choices. This isn't much gameplay but it is still interactive and a lot easier to do with a computer than with manually flipping between pages in a Choose Your Own Adventure book. Now, kinetic novels, where you do not change anything significant in the story with your choices, those I agree with OP's sentiment. Some people like them and that's totally fine, but I personally don't see the appeal. Maybe it's getting exposure to stories from people who had an idea but not a high enough budget for a movie? permalink fedilink source parent [–] rosymind@leminal.space 4 points 2 years ago Damn straight, beefcat Now there's a sentence I never thought I'd type permalink fedilink source parent [–] mcmoor@bookwormstory.social 1 point 2 years ago (2 children) branching narratives Lots of "plot only" games I see start to eschew even that and have tons of fake choices lmao, making it even movie-er. permalink fedilink source parent hideshow 4 child comments replies: [+] Microplasticbrain@lemm.ee 2 points 2 years ago* (last edited 1 year ago) [deleted] permalink fedilink source parent [–] petrol_sniff_king@lemmy.blahaj.zone 1 point 2 years ago What games are we even talking about? Like Gone Home or something? The perception of choice still matters. A movie can't ask you to choose anything, not even a false choice. So if that's important, a movie simply can't do it. permalink fedilink source parent
[–] Elevator7009@kbin.run 6 points 2 years ago I like visual novels because of how I can change the story with different choices. This isn't much gameplay but it is still interactive and a lot easier to do with a computer than with manually flipping between pages in a Choose Your Own Adventure book. Now, kinetic novels, where you do not change anything significant in the story with your choices, those I agree with OP's sentiment. Some people like them and that's totally fine, but I personally don't see the appeal. Maybe it's getting exposure to stories from people who had an idea but not a high enough budget for a movie? permalink fedilink source parent
[–] rosymind@leminal.space 4 points 2 years ago Damn straight, beefcat Now there's a sentence I never thought I'd type permalink fedilink source parent
[–] mcmoor@bookwormstory.social 1 point 2 years ago (2 children) branching narratives Lots of "plot only" games I see start to eschew even that and have tons of fake choices lmao, making it even movie-er. permalink fedilink source parent hideshow 4 child comments replies: [+] Microplasticbrain@lemm.ee 2 points 2 years ago* (last edited 1 year ago) [deleted] permalink fedilink source parent [–] petrol_sniff_king@lemmy.blahaj.zone 1 point 2 years ago What games are we even talking about? Like Gone Home or something? The perception of choice still matters. A movie can't ask you to choose anything, not even a false choice. So if that's important, a movie simply can't do it. permalink fedilink source parent
[+] Microplasticbrain@lemm.ee 2 points 2 years ago* (last edited 1 year ago) [deleted] permalink fedilink source parent
[–] petrol_sniff_king@lemmy.blahaj.zone 1 point 2 years ago What games are we even talking about? Like Gone Home or something? The perception of choice still matters. A movie can't ask you to choose anything, not even a false choice. So if that's important, a movie simply can't do it. permalink fedilink source parent