this post was submitted on 11 Oct 2023
33 points (94.6% liked)

Starfield

2863 readers
15 users here now

Welcome to the Starfield community on Lemmy.zip!

Helpful links:

Spoiler policy:

Post & comment spoiler syntax:

<spoiler here>

founded 1 year ago
MODERATORS
 

Just saw some comments on the xEdit Discord this morning from ElminsterAU, the primary dev for the project. He's been backwards-engineering Starfield since it came out, tweaking his project to make it work for Starfield. This is important because, as soon as he does, (safe) plugin-based mods become possible, opening up the floodgates for a whole new class of Starfield mods. Only, in its current state, he's not sure he can make it work. Or, for that matter, that the CK due from BGS "early next year" can make it work, either.

The image I've posted is a collection of carefully selected snippets of a much larger discussion, with all the supporting info being excluded for brevity. This is "headline reporting" at its worst, so I encourage anyone tracking this topic to go to the Discord and dive deeper.

Maybe he's having a bad morning after spending all night attempting to decipher undocumented code that is, literally, legacy built upon legacy built upon even older legacy. But if it's really this bad, then the modding scene for Starfield is going to have a much harder time getting started than is currently being anticipated.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 1 year ago (2 children)

Missing formids? Without a formid, (assuming it didn't simply crash), you won't be able to spawn it, delete it, apply a spell, nothing. Thats assuming it didn't crash to desktop because thats invalid data.

Fucking Bethesda, what happened?

[–] [email protected] 5 points 1 year ago (1 children)

Fucking Bethesda, what happened?

Speculating, I'm guessing this is a side effect from adopting The Forge for rendering and animation. I'll bet those missing formids are now stored somewhere else, possibly outside the esp itself. Apparently something similar happens in the NIF format.

I don't believe the formids are missing or the game wouldn't run. They're just stored somewhere a little counter-intuitive.

[–] [email protected] 1 points 1 year ago

adopting The Forge for rendering and animation

Interesting. Your comment is the first mention I've seen of that. Their page on global illumination is interesting. On the one hand, their little trailer shows the system displaying more detail than Starfield does, but on the other hand in their last screenshot they failed to build the lighting the same way as the reference photo.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

They probably have something similar to a null value so when its created its empty and the engine is like "ahh yes this object is made of nothing and has no ID I'll call you null2 and pretend that didn't happen, maybe I'll put you in garbage collection or whatever so you don't take up memory"