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[–] 8 points 2 years ago (1 child)

They expected a Bethesda game and got a Bethesda game for all the good and I’ll that entails.

That's also all we were promised. No false advertising here. Bethesda knows what Bethesda fans want, and they make the game Bethesda fans want. It's literally the only gaming experience left where I don't feel like I have to over-research and pirate-demo to figure out if I should buy a game.

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  • [–] 3 points 2 years ago (2 children)

    Yeah, I was willing to concede with Cyberpunk that although it was a good game on PC/Next Gen from day one, it had a lot of issues on the formats most people own, and CDPR had overpromised the level of detail and systems in the city.

    However I can't recall anywhere where Todd, Bethesda or MS promised stuff more than "Bethesda RPG, but in space".

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  • [–] 2 points 2 years ago (1 child)

    Yeah. But I love that about CP. I got it dirt cheap when everyone was bitching, and just waited for them to fix it before I started playing. Best $17 I ever spent for a new AAA game! I can be patient.

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  • [–] -1 points 2 years ago (1 child)

    thousands of planets to explore would imply exploration is going to be exciting I'd personally assume

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  • [–] 6 points 2 years ago (1 child)

    They also said that most of them would be desolate and procedurely generated. They never promised a thousend hand crafted planets.

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  • [+] 2 points 2 years ago* (last edited 2 years ago) (1 child)
  • [–] 2 points 2 years ago

    I like the idea of space as a frontier, the vast lifeless expanses and the few habitable parts in between. The fact that Bethesda found a way to make all those lifeless planets actually explorable, even if there is nothing to do there than ambient open world content and resource gathering.

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