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[–] 8 points 2 years ago* (3 children)

Slogging through the campaign for 40 hours with maybe 5hrs of interesting story/scenes and 10min of worthwhile cut scenes, all so I could do their Season 1 challenges, which had such riveting tasks as "Modify 2 pieces of armor at the blacksmith" and "upgrade your healing potion" to complete it. Again, this is after i finished the campaign and have a high level character utilizing all the resources/merchants/etc. they have. 15-20% of the "quests" belong in an intro tutorial.

Anyone interested in D4 should just wait until it's like $15. It's incredibly dull.

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  • [–] 2 points 2 years ago (1 child)

    Same experience here -- I started a seasonal character and gave up at level 12 because while the malignant hearts were a neat concept, everything else was ridiculously trite and stupid.

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  • [–] 2 points 2 years ago (2 children)

    I couldn't even bring myself to finish the campaign, it was just so soulless and grindy, I gave up halfway.

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  • [–] 2 points 2 years ago (1 child)

    Solo, I agree. Co-op, is a far more enjoyable experience.

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  • [–] 2 points 2 years ago* (1 child)

    We played as a group of 4 when we could but we’re mid-30’s with kids and jobs lol the game needs to be solid solo as well. It’s not, it’s just boring.

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  • [–] -1 points 2 years ago* (last edited 2 years ago) (1 child)

    I don't know what the jobs and kids have to do with anything, but there is quite a bit of boredom involved with this one. I am still enjoying playing through the classes and messing with builds and aspects, but there doesn't seem to be a lot of endgame focus yet (nm dungeons get old quick) and the story is sooooo uninteresting. Which is a shame, cuz Lilith is very well done.

    It's still remarkably better than d3 was at release.

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  • [–] 1 point 2 years ago* (1 child)

    I brought that up because it means we all need a decent single player experience for when our schedules don’t lineup, which is frequently. When you’re younger this isn’t as big of a problem.

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