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[–] 28 points 3 years ago (4 children)

Unity dev here. Will switch on our next game, but don't have the choice for the current game that we've already invested 4 years into.
Also, bevy looks nice code-wise but it desparately needs a proper editor and GUI to make it artist friendly

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  • [–] 8 points 3 years ago* (1 child)

    There is the blender_bevy_toolkit which aims to serve Blender as an editor for Bevy. I haven't tried it myself, but definitely will when I get to more artistic phases of my projects.

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  • [–] 1 point 3 years ago

    That looks like an interesting project, but it seems it hasn't been updated in over a year, and is only compatible with bevy 0.6. The current version is 0.11 or something. I've had my ass kicked before by relying on projects that didn't have a lot of support available, so I would stay out of this one.

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  • [+] 4 points 3 years ago* (last edited 2 years ago) (1 child)
  • [–] 2 points 3 years ago

    Thanks. We're fortunately still on 2022, so it won't really affect us at this point.
    I've been keeping an eye on godot for a while, it seems like a very interesting engine. I'm not sure if it's ready for prime time for the scale and rendering quality we're usually looking for, but it might be a great option for 2D and smaller-scale projects.

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