this post was submitted on 17 Sep 2023
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[–] [email protected] 48 points 1 year ago* (last edited 1 year ago) (14 children)

I did not know Godot was on steam. Why would one prefer to use steam instead?

[–] [email protected] 29 points 1 year ago (6 children)

I'm assuming for automatic updates. Just like some people do with Blender.

[–] [email protected] 30 points 1 year ago (3 children)

Oh yeah for Windows and mac os that makes sense. The problem doesn't exist om linux with package managers :3

[–] [email protected] 11 points 1 year ago

winget install --id=GodotEngine.GodotEngine -e

[–] [email protected] 3 points 1 year ago (2 children)

I'm all for Linux, I use it literally every day between my Steam Deck and remote dev machine at work, but updating software on Windows and MacOS isn't hard, and I have no clue why the Linux crowd pretends it is. You could complain about forced updates on Windows, or MacOS having two different applications folders for Lord knows why, or literally anything else that is wrong with either of them, but ease of program updates isn't a problem for Windows or MacOS.

[–] [email protected] 6 points 1 year ago

Having a million different updater services instead of one is very annoying and even slows down boot

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

It's not that it is hard on Windows, I at least have never seen anyone claiming that, just that it's annoying having every program self-update or sometimes needing manual updating. A centralized way of updating like you have on Linux is simpler for the end-user, just open the store and update, like smartphones do.

There's other advantages too, like rolling back or downgrading is easier to do and if an update would break or be buggy and it is caught up before being available to everyone, it can be withheld until fixed.

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