this post was submitted on 17 Sep 2023
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It was THIS close to becoming a demo

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[–] [email protected] 40 points 1 year ago (7 children)

So just release it as a demo then? Pay per install doesn't apply to literally everything built in Unity.

[–] [email protected] 23 points 1 year ago (1 children)

Doesn't it tho? I thought everything that looks like a download gets billed like a download...

[–] [email protected] 46 points 1 year ago (2 children)

It only kicks in after you make a certain revenue with the game (200k USD for Unity Personal and 1Million USD for Unity Pro). So if revenue is 0, it will never kick in.

[–] [email protected] 14 points 1 year ago (2 children)
[–] [email protected] 37 points 1 year ago* (last edited 1 year ago) (1 children)

The same way any company that has a contract dependent on the other side's revenue (or the tax services for that matter) does it. If you use Unity you have to report your revenue, and if you are caught lying their lawyers are going to shred you to pieces in court.

[–] [email protected] 6 points 1 year ago

Also, you're liable for whatever amount their AI says you're liable for. And you're liable for whatever amount their install telemetry says you're liable for. Whichever is greater.

[–] [email protected] 6 points 1 year ago

You have to report your income to them monthly.

[–] [email protected] 1 points 1 year ago

Ah, OK well now I know. Wasn't too sure about that.

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