I joked about Mario Kart World being emulatable before New Year but I guess jokes are real now. What was the timeline on PS5 emulation again? Booting into title screen in the summer?

(nxnative is apparently a Switch 1 ARM translation layer for macs and the developer seems to have a legit reputation)

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[–] 11 points 3 days ago* (last edited 3 days ago) (1 child)

the problem of game is game itself, not assets. how do you hunt down bug with wall clipping and the like, how does it feel to parry a strike (tight/not tight), is the floating feeling there. with propagation of slop, unique art styles will be the differentiating factor or gameplay. (does prices of farm upgrade make a tiny bit of sense in the road of addiction?)

or same as mobile games - giant pr budget, the market that was sloppified by clones from the get-go.

assets will jump in quality, you can even now take an image into textured 3d model instead of fumbling with steam shop (but ironically that would take more effort, become steam shop asset seller now, fellow hexbear).

the big software companies are largely cloud revenue and ad dependent, they don't give a shit that adobe will get one shot by its vibe twin.

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  • [–] 7 points 2 days ago

    The real remaining filter will remain playtesting. Not because you can't have a bot jump at every single wall in your game 1000 times per second to look for bugs, but because good ideas and iterating through the development process can't be skipped. The difference between slop and a game made with AI tooling is and will remain "did the developer actually have an idea beyond copying the current thing and did they playtest it to make it fun".

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