Hey folks, with Roguelike Celebration wrapped up I've been focusing back on Shattered work, specifically on the next patch for v4.0.

I'm aiming to make a few technical improvements to the game in this patch, and a big one is a better brightness slider. Due to technical affordances for very old Android devices, the current brightness slider doesn't really do much, it just affects the opacity of the fog of war.

Those affordances don't really make sense anymore, as those devices are no longer compatible with Shattered anyway, and so with some feedback about people wanting a bit more brightness accessibility in general, I'm changing the slider to actually do something! It will now amp up(or down) brightness/contrast across the entire game screen, making the image overall brighter and easier to see.

Here's how that looks in action, swapping through -2/-1/0/+1/+2 brightness:

A GIF showcasing brightness changing in five stages, going from -2 to +2.
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[–] 1 point 4 days ago (1 child)

Given my vision issues, I usually set my devices very dark. That personal issue aside, improved control is a nice option. How will this feature affect low end devices? As you know, my Zeki Android 4 no longer works for modern updates. Will this new control eliminate Android 5, 6?

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  • [–] [S] 2 points 4 days ago

    The original performance affordances were mainly made for Android 2.2 to 4.0 devices! I meant it when I said it was for very very old phones. If your device can run 5 or 6 then it should have no trouble with the additional pixel-fill work. I may have to drop 5.0 and 5.1 support sometime around or a bit after the middle of 2027 though, due to being forced to update various libraries.

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