Hey folks, with Roguelike Celebration wrapped up I've been focusing back on Shattered work, specifically on the next patch for v4.0.

I'm aiming to make a few technical improvements to the game in this patch, and a big one is a better brightness slider. Due to technical affordances for very old Android devices, the current brightness slider doesn't really do much, it just affects the opacity of the fog of war.

Those affordances don't really make sense anymore, as those devices are no longer compatible with Shattered anyway, and so with some feedback about people wanting a bit more brightness accessibility in general, I'm changing the slider to actually do something! It will now amp up(or down) brightness/contrast across the entire game screen, making the image overall brighter and easier to see.

Here's how that looks in action, swapping through -2/-1/0/+1/+2 brightness:

A GIF showcasing brightness changing in five stages, going from -2 to +2.
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[–] 2 points 5 days ago* (last edited 5 days ago) (1 child)

I play with max brightness; this change would be a downgrade in visibility for me. Even at this new +2 brightness setting, fog of war is more obstructive than the current max brightness setting. Could you keep the fog of war opacity setting?

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  • [–] [S] 1 point 5 days ago

    I'm not likely to return it to the old max brightness setting (It makes the fogged areas look too similar to visible area), but lightening the fog area under the new setting is possible. Currently the new brightness toggle applies about 50% of the brightening to the fogged areas than the current setting does. Specific colors in the GIF aren't accurate due to compression btw.

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