We are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine.

you are viewing a single comment's thread
view the rest of the comments
[–] 19 points 3 years ago

It really depends on how you’re using unity. If you’re dependent on a lot of the built in components or asset store plugins or the rendering pipeline you’re going to have a hard time.

  • source
  • parent