any tips for a first time player?

ralsei-doobie

stat distributions? percs? other stuff?

spoilerno spoilers normal

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[–] 6 points 3 days ago* (last edited 3 days ago) (8 children)

Your attribute floor determines your ceiling for skills under that attribute, so I would advise against starting with a 1 in any of them. If you only have attribute 1, you can only raise the corresponding skills once. One of the few things to genuinely get stuck in the game is failing a white check, raising the stat and then failing the 2nd white check as well.

This is why save scumming white checks is fine, but only if you failed on them once. Meanwhile, save scumming red checks is bad to do (in my opinion), as they are designed to give you a way forward even if you fail. Often times failure in these can be more fun and better then success even.

Have an Inland Empire of 4 or more right from the beginning of the game in order to unlock a very special friend. It is also a fun stat to have in general.

Don't arrest people just because you can, it may gate you out of some content. Especially true on the other side of the river.

Last but not least: The game will sometimes be like 'hey man, you can opt in or out of this one' and it usually happens in internal conversations. Opting in gives you a side quest, opting out gives you nothing. Opting out is permanent, so I would advise opting in on all of these and then doing only what you actually feel like doing. I have seen people cuck themselves out of a bunch of content for no good reason this way. Usually libs who decided that they are playing a straight-laced cop.

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  • [–] 8 points 3 days ago (2 children)

    You can retry white checks after sleeping, getting a new idea in your thought cabinet, certain story moment, or purchasing dice.

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  • [–] 3 points 2 days ago (1 child)

    I am 100% sure the part about sleeping is not true, at least it wasn't when I played. Did they patch that in? neither did just any thought unlock white checks when I played, a few ones did but by far not all.

    So yes, there are a few ways around the white check lockout, but not many. I didn't feel it very necessary to explain this because the game will tell you about these few ways.

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  • [–] 3 points 2 days ago*

    The game doesnt tell you about the dice until you buy the dice iirc

    Actually youre right about sleeping. Turns out that's new to zero parades and my mind just fucking patched that into disco elysium.

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  • [–] 5 points 3 days ago (4 children)

    The skill hardcap can be bypassed with drugs to some degree.

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  • [–] 2 points 2 days ago (3 children)

    True, but not everyone will want to drug up to do that. From the people I have observed play, only one out of four went for a drug-positive approach.

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  • [–] 4 points 2 days ago (2 children)

    Which is understandable, the game portrays addiction in a way that's so realistic it easily gets uncomfortable. I'm an ex-smoker, i specifically avoided cigarettes because the way the narrator describes cravings triggered the fuck out of my addiction memory.

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  • [–] 2 points 1 day ago (1 child)

    Yep, I agree with this. The only unrealistic part is that Harry can decide to quit that stuff and then stick with it, somewhat easily, for the next several days. I suppose having Kim as a support mechanism helps ^^

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