This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

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[–] 6 points 3 years ago (9 children)

Unity dev here. The Unity seats were always a subscription model, and this new fee system doesn't kick in until January 1st.

So there's no lawsuit, you don't have to renew your subscription if you don't want to though.

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  • [–] 8 points 3 years ago (2 children)

    So if you don't renew your subscription the new tax won't effect you? From my understanding the change was retroactive and effected all previous unity games. If you don't release a new build after the change will the tax still be applied?

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  • [–] 3 points 3 years ago (1 child)

    They're not gonna be able to charge you if you don't have an active subscription

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  • [–] 8 points 3 years ago

    What about charging per download/install after the threshold? It sure sounds like it won't matter if you're subscribed or not, as their announcement mentioned Personal licenses would be charged USD 0,20 per download after the 200k lifetime

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  • [–] 2 points 3 years ago (3 children)

    Can you still sell the games you've made on unity if you don't have an active sub or will you have to delist them?

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  • [–] 6 points 3 years ago (1 child)

    You only need the sub to develop/update it

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  • [–] 3 points 3 years ago*

    That's still pretty awful really. If I have a game that's halfway through development as a developer I am now disincentivized to finish it. They are changing the terms halfway through development.

    January 1st isn't exactly a lot of warning.

    This would be borderline acceptable if we'd been given 6 months warning not 1 and 1/2 months

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