This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

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[–] 2 points 3 years ago (3 children)

Can you still sell the games you've made on unity if you don't have an active sub or will you have to delist them?

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  • [–] 6 points 3 years ago (1 child)

    You only need the sub to develop/update it

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  • [–] 3 points 3 years ago*

    That's still pretty awful really. If I have a game that's halfway through development as a developer I am now disincentivized to finish it. They are changing the terms halfway through development.

    January 1st isn't exactly a lot of warning.

    This would be borderline acceptable if we'd been given 6 months warning not 1 and 1/2 months

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