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[–] 13 points 3 days ago* (8 children)

Modern magic is wacky sometimes, because exile means "gone for good," except for dozens of exceptions in odd and wacky places. There are entire commander decks built on doing fucky things with cards that are "forever lost."

This seems to be the case for most effects in MTG these days. They all mean what they say, except....

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  • [–] 11 points 3 days ago (4 children)

    That's kind of been the standard for the history of the game though. One of the first things I teach a new player is that every rule is followed by a footnote that reads "unless a card says otherwise."

    Exile has always been the "don't touch me til you do the thing" area.

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  • [–] 2 points 2 days ago (1 child)

    Exile used to be removed from the game. That's why the wishes were briefly able to grab them. Now it is just another zone within the game.

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  • [–] 2 points 2 days ago

    My Burning Wish is that wishes would get an errata to fetch exiled cards so that they'd be relevant in literally anything other than table top magic, especially for commander. I can't imagine any situation in which that would be more broken than the myriad of existing things.

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  • [–] 6 points 3 days ago* (1 child)

    Gets real wild when you have to have several separate exile zones to keep track of certain effects. "This stuff I can cast at any time due to my commander's effect, this stuff I can cast while this card is on the field, this stuff I can cast until end of turn, this stuff is just regular old exiled, and this one is suspended. I think I have a deck that does all of that too.

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  • [–] 1 point 3 days ago

    It's all about intent. Unless your opponent has Squee, the Immortal, Riftsweeper or Pull from Eternity in their deck (and no one does), when you exile their cards, if it's not to play them with an Etali-like effect, they are gone for good.

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