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[โ€“] 13 points 1 month ago (11 children)

From what I heard it's because they reached the maximum of the Red Engine with Cyberpunk.

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  • [โ€“] 16 points 1 month ago (9 children)

    You can upgrade game engines...

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  • [โ€“] 3 points 1 month ago (8 children)

    There are limits to what can be easily done, at some point it makes more sense to start over. Given the choice of build a new game engine or use an existing one, I would choose to use an existing one.

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  • [โ€“] 7 points 1 month ago* (last edited 1 month ago) (7 children)

    I would choose to use an existing one.

    If youโ€™re thinking small and donโ€™t care about innovation sure.

    Iโ€™m still pissed about how Halo Infiniteโ€™s game engine was sabotaged because Microsoft cared more about avoiding employee benefits so they hired 18 month contractors who kept getting fired right when they mastered the new engine.

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  • [โ€“] 1 point 1 month ago*

    You need massive budget to r&d game engine and come up with something truly innovative. Thatโ€™s not something game studio of this size can do when they have to keep things going to retain players and investors. You also need use-case for what you innovated, otherwise you just wasted time and money.

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  • [โ€“] 0 points 1 month ago (5 children)

    Most games aren't that innovative. But you are correct for projects like Kitten Space Agency a custom engine makes sense. However building from scratch takes longer and added to development cost.

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  • [โ€“] 4 points 1 month ago (4 children)

    Witcher developers arenโ€™t starting from scratch though, they can optimise the engine and add better physics.

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  • [โ€“] 1 point 1 month ago* (2 children)

    Every system has architecture which is good for something and bad for else. Thatโ€™s basic software development. You cannot optimize endlessly. At some point you have to choose that A is more important than B and to achieve better A you need significant change in architecture designed for B. This cost time and money. Not a little, because rewriting game engine stops game development and requires specialized game engine developers, NOT game developers (users of engine). Maybe it will be news for you but C-suite do not care about game engine development, itโ€™s not the product they sell, they sell finished game. Epicโ€™s Unreal is product, itโ€™s getting good budget in the company which is 4 times bigger in head count and 20 times higher in revenue.

    If you still going to reply with another โ€œbut justโ€, then Iโ€™m giving up on trying to reason with you. I recommend Newstainleo do same as I see they are trying to get this point across to you too.

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