A couple years ago a bunch of credit card companies suddenly decided they wanted to dictate how people are allowed to spend their money. They issued warnings to game stores to delist all nsfw games or else. The credit card companies have an amazing racket going on and I struggle to believe they suddenly care about some morality over profit. Generally all they care about is that people spend as much money as possible. I also seem to recall them being notably silent on the much larger revenue streams coming from adult videos. So what was their actual purpose in these seemingly random strikes?

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[–] 5 points 1 day ago*

Let me reinforce this point mentioned by mushroommunk:

There was one game, No Mercy, that really did push things too far. Collective Shout was able to poster child that game and pressure payment providers into pressuring game platforms to delist a lot of NSFW games.

There were a few others and they were justifying and glorifying violence and terrorism. Not satire. Not as political commentary. Not artistically valuable. I recommend you don't research this further. It's real NSFL stuff. They were not putting it in fictional universes or anything like that either. It was "commit these crimes"-simulators and justifying it with racism, sexism or whatever, claiming that the victims deserve it. Actually disgusting.

They would be declared illegal, by any customer protection agency or national / government prosecutors doing their job. They were only online and available because those gov. agencies were not aware of them and/or too slow in taking them offline.

And because the steam's process didn't check them. Which Valve acknowledged in the sense that they admitted they didn't and couldn't and THEN took everything offline they couldn't and didn't check.

And THAT also hit unrelated stuff, because valve couldn't check it and doesn't want to take responsibility. Which, yeah, understandable.

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