you are viewing a single comment's thread
view the rest of the comments
[–] 2 points 3 days ago (16 children)
  • [–] [S] 15 points 3 days ago (9 children)

    Streaming from a Linux PC wasn't working yet when LTT tested it on August 24th.

  • source
  • parent
  • hideshow 9 child comments
  • [–] 3 points 3 days ago (2 children)

    When you actually receive one — in a acouple of months — it'll work.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 2 points 3 days ago (2 children)

    I find that hard to believe. I've been able to stream just fine from Steam to a Quest 2 for months. It's worked for years if you include using ALVR.

  • source
  • parent
  • hideshow 2 child comments
  • [–] [S] 3 points 3 days ago* (last edited 3 days ago) (1 child)

    Steam Frame has its own custom streaming hardware and drivers. Other types of VR-streaming working for other VR headsets isn't necessarily relevant. I'm sure they'll get it to work soon though, maybe even at launch.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 2 points 3 days ago

    On the Frame itself, yes. On the PC side it's encoding and sending an audio/video stream and receiving inputs from the VR device over a network. They have implementations for other devices, so it stands to reason that they'd have an implementation for their own device. Maybe there are some kinks to work out (nvidia hardware, Wayland implementation, etc. ), but I'm sceptical that it "doesn't work". Especially since game journalism is full of hyperbole.

    Then again, maybe I'll have an expensive paper weight on my desk for a while, but hopefully not! 😆

  • source
  • parent
  • [–] 1 point 3 days ago

    I don't know if that's a definite, vs not being able to stream from a steam machine specifically. You can already stream from linux pcs to other headsets, so I think the limitation is gamemode right now.

  • source
  • parent
  • [–] 4 points 2 days ago (1 child)

    As of today on Linux SteamVR:

    • desktop preview does not work on Wayland DEs
    • dropped frames cause reprojection errors causing visual stutters
    • dropped frames cause "vsync_to_photon" timing errors thus causing input lag/drunken vision
    • exiting any VR game crashes SteamVR Dashboard and sometimes desktop Steam UI too
    • SteamVR sometimes launches legacy UI with missing features
    • SteamVR frequently fails to launch
    • SteamVR does a partial "silent launch" - no desktop confirmation of VR running, but you see image inside of a headset
    • SteamVR can't automatically switch audio device to headset speakers, nor supports audio mirroring

    Issues which don't apply to Steam Frame but are still technically issues on legacy "Linux supported" headsets:

    • Base Station power management does not work (Vive 1.0/Index 2.0)
    • Room preview/cameras do not work
    • Volume buttons do not work (HTC Vive Pro)

    And probably many more issues I'm missing

  • source
  • parent
  • hideshow 1 child comment
  • [–] 3 points 2 days ago (3 children)

    An extra note the other user didn't mention: no official support for 360 treadmills due to the hardware manufacturers not giving a shit. One dude figure out how to get a KAT Walk C2+ working on Bazzite/Nobara though: https://github.com/BBPSBB/katwalk-linux

    Honestly not a big deal for most people. But I have a dream of eventually setting one of these up for a heavily modded Skyrim VR

  • source
  • parent
  • hideshow 3 child comments