Here, since you avoided my question, I'll just spell it out for you.
What You Actually Bought: A License
In most transactions, you buy a license, not the copyright. A license is formal permission to use the work under specific conditions. It defines where, how, and for how long you can use the content.
Many people assume payment equals ownership because that logic applies to physical goods. But copyright law works differently. Under U.S. law, copyright ownership automatically belongs to the original creator, regardless of who paid for the project.
Sorry, but you do NOT own any of the copyrighted works that have ever been given to you or purchased. They are all licensed with limited usage rights. I pointed out the first sale doctrine to highlight it as a very narrow exception to the norm of licensing. That exception was born of the necessity to balance the reasonable needs of individuals (and of course the used market as a whole), with the purported needs of media rightsholders. Even if that supreme court decision (which was later codified into law) grants one additional right for a person to make a resale of the finite copies of physical goods they purchased legally, even then you still do not own that product, because a plethora of other restrictions still apply.
Copyright law is in need of serious reform. Pretending it is whatever you want it to be doesn't magically put it on your side. That's exactly why scammy companies like Microsoft, Nintendo, EA, and Sony can keep getting away with all their bullshit - the law tends to be on their side whether you like it or not, cause guess who it was written for.