cross-posted from: https://lemmy.ml/post/52327207

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[–] -1 points 1 day ago* (last edited 6 hours ago) (3 children)

It's good historically. Publishers and developers didn't really care much about story in their games before then (2013). "Video Game story" was often horribly bad, like porn acting; but more often it was just forgettable. Like mandatory lubricant to keep the gameplay going, rather than a feature to make good. Think, Far Cry 3, Borderlands 2, Dishonored, etc. They're ok, but they don't make you really "feel" something. Mostly you just go around killing everything until it's done. Heck, speaking of which, even Doom Eternal (2020) has a coherent storyline and lore.

After The Last of Us, publishers suddenly realised that people actually really like it when their videogames have good stories, that make sense narratively, have twists, low plot holes, emotional investment and climax, etc. Now we have even better stories like Ghost of Tsushima, Expedition 33, Baldur's Gate 3, etc.

It's a bit dated now, but 13 years ago gaming was very different. It's actually expected nowadays for games to have a reasonably good story. Today, I would probably recommend the TV show instead for most people, or maybe a Let's Play.

Edit: I've triggered the gaming circle jerk "all retro games were perfect" rose tinted glasses crowd again. Seems to happen a lot

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  • [–] 8 points 22 hours ago (1 child)

    You're conclusion isn't wrong but you're giving it credit for the wrong things. All of those elements were present in games that came long before, TLOU was just a lot more marketable.

    The story-first approach made you feel in control of a zombie movie during peak zombie mania. You just binged The Walking Dead, what if you could play an episode...

    In that sense, you're right that its success opened up a whole new market that we all benefit from. I knew so many people whose game libraries were like NBA 2k 2011, NBA 2k 2012, and The Last Of Us. It made a lot of non-hobbyists realize that games can be art.

    It's a good game that would have earned a place in video game history regardless BUT it wasn't particularly innovative. It just did what it did very well

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  • [–] -3 points 21 hours ago* (1 child)

    Your comment feels like it's trying to simultaneously agree with me and vaguely correct me at the same time. I'm not really sure what to make of it.

    The Last of Us had the best story in gaming in quite a while. That's my opinion, backed up by the huge amount of media coverage and acclaim at the time. Yes, other games had stories in them, but they mostly sucked. They don't suck as much anymore, because that game made publishers and developers and players care more. That's my point.

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  • [–] 3 points 19 hours ago

    I didn't mean to come off as hostile because yes, I do agree with your conclusion that TLOU was a big deal for games. It was an accessible game that did all of the things you mentioned extremely well...but it wasn't the first to do any of them.

    And highlighting just those games ignores the plethora with great stories and acting that just just didn't click with the mainstream. Try pitching a space opera to the average person in 2013...now try a zombie apocalypse. It got a boost from being in the right place at the right time.

    I'm not insulting the game at all but that's like saying Bob Marley was the first to do reggae.

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  • [–] 7 points 22 hours ago* (1 child)

    Half Life (1998) was considered revolutionary for putting all its cut scenes in game and you had to press E to listen to characters.

    Final Fantasy 6 (1994) and 7 (1997) were considered masterpieces of storytelling

    Myst was 1993

    Sid Meier was making story based games in the mid 80s.

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  • [–] -5 points 22 hours ago (1 child)
  • [–] 4 points 20 hours ago* (1 child)

    You said

    It's good historically. Publishers and developers didn't really care much about story in their games before then (2013). "Video Game story" was often horribly bad, like porn acting; but more often it was just forgettable. Like mandatory lubricant to keep the gameplay going, rather than a feature to make good.

    [...]

    After The Last of Us, publishers suddenly realised that people actually really like it when their videogames have good stories, that make sense narratively, have twists, low plot holes, emotional investment and climax, etc. Now we have even better stories [...]

    My reply gives counter-examples

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  • [+] -6 points 19 hours ago (1 child)

    And you said

    Not much

    You're still being vague. I assume you're implying that the existence of games like Final Fantasy 7 (1997) having a good story for it's time, means that no other game from then on can have a story that's revolutionary for it's time? It's nonsensical. Technology improves, storywriting gets better, game mechanics get woven into the narrative.

    Good stories in games back then were the exception, not the norm. Listing a few exceptions doesn't counter anything.

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  • [–] 0 points 14 hours ago (1 child)

    you said not much, and this is a conversation not a contract negotiation in a court of law

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  • [–] -3 points 13 hours ago (1 child)

    As a reminder, my original comment was explaining the context of this game to somebody and why they would want to play it or not. You're the one that turned it into a debate with your list of "counter examples". Don't try and turn this shit around on me.

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  • [–] 1 point 11 hours ago* (1 child)

    I mean it politely, but your explanation was, in my opinion, factually and culturally inaccurate. There were plenty of well-written stories with good voice acting in video games prior to The Last of Us.

    Then you said you didn't understand the relevance of my comment. And then you said you didn't understand how my examples of earlier games contradicted your point about the Last of Us being the first good story-based game and suggested, inaccurately, that I had said "not much" - which I hadn't.

    Then you said that because I had given counterexamples that doesn't mean that you were wrong because you had used uncountable modifiers on your adjectives - which, while technically true, is why I chose to say this isn't a court of law and while there are a bunch of modifiers in your post, whether you intended to or not, regardless of how granular you want to get over sentence composition, clearly reads that your original opinion was that you consider 2013 to be the time when game makers started making games about story instead of your choice of similie about pornography. I did and still do disagree.

    But I do mean all of the above politely.

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  • [–] -3 points 11 hours ago

    I wasn't saying that no games with good story existed before then; and I absolutely, definitively, didn't say TLOU was the first good story game, you're just making shit up now. I said it was uncommon, which it was.

    You're allowed to disagree, but the fact your most recent "counterpoint example" was 16 whole years before TLOU kind of proves my point. You only have to look at the 5 years of gaming post-TLOU (2014–2019), and compare the average narrative quality to 2008–2013, to see the difference.

    I dunno what an uncountably modified adjective is, so I'm just going to ignore that. I assume you're trying to save face by looking smart via thesaurus instead of admitting you made a big deal out of nothing.

    Your "evidence" mostly amounts to deliberately framing my comments in the worst possible way, or maliciously misunderstanding them, and then attacking them. I believe they used to call that a "straw man", but I've been told I'm not allowed to use that phrase anymore, and I don't remember what the correct new term was.

    Also, politely, on one hand, you say it's not a court of law, we're just having a conversation; then on the other hand have the audacity to pick over my exact word choices and sentence structure with a fine tooth comb. Is it only just a conversation when we're talking about your comments, and my comments are a legal document, then? I have no patience for Reddit brand pedantry today. Politely.

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