You said
It's good historically. Publishers and developers didn't really care much about story in their games before then (2013). "Video Game story" was often horribly bad, like porn acting; but more often it was just forgettable. Like mandatory lubricant to keep the gameplay going, rather than a feature to make good.
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After The Last of Us, publishers suddenly realised that people actually really like it when their videogames have good stories, that make sense narratively, have twists, low plot holes, emotional investment and climax, etc. Now we have even better stories [...]
My reply gives counter-examples