▲ 473 ▼ The studio behind Star Wars Zero Company, which is currently a Steam bestseller, has reportedly furloughed the majority of its staff (www.pcgamer.com) submitted 1 day ago by mrsilkworm@piefed.social to c/games@lemmy.world 102 comments fedilink hide all child comments
[–] I_Jedi@lemmy.today 22 points 1 day ago (1 child) The corpo gaming industry, perhaps. I've seen various indie developers have a great time. permalink fedilink source parent hideshow 2 child comments replies: [–] Vlyn@lemmy.zip 16 points 1 day ago (1 child) The 0.1% who actually hit it big. Let's not include survivorship bias here :) permalink fedilink source parent hideshow 2 child comments replies: [–] redwattlebird 8 points 1 day ago (2 children) You don't go into indie to hit big though. You do it because it's your passion, just like any other creative out there. permalink fedilink source parent hideshow 4 child comments replies: [–] ParlimentOfDoom@piefed.zip 3 points 6 hours ago Hitting it big, In Indie terms, is making even $1 in profit, though. Like 90% don't even make back their budget permalink fedilink source parent [–] Vlyn@lemmy.zip 7 points 1 day ago (2 children) You can't pay rent or for food with passion. Indie as in making it your job is brutal. Indie as a hobby while having a day job can be peachy (I'm doing it myself). permalink fedilink source parent hideshow 4 child comments replies: [–] redwattlebird 2 points 1 day ago Yep and that's why it's really important to have government investment to increase the chances of getting games out there. For example, Untitled Goose Game got government grants and was a huge success - there are many other examples also. Without the grants, they wouldn't have been able to make it. permalink fedilink source parent [–] Jakeroxs@sh.itjust.works 1 point 1 day ago You don't really have to "hit it big" even moderate success (comparatively) is enough to pay the bills for a long while from what I've heard from a few indie devs online. permalink fedilink source parent
[–] Vlyn@lemmy.zip 16 points 1 day ago (1 child) The 0.1% who actually hit it big. Let's not include survivorship bias here :) permalink fedilink source parent hideshow 2 child comments replies: [–] redwattlebird 8 points 1 day ago (2 children) You don't go into indie to hit big though. You do it because it's your passion, just like any other creative out there. permalink fedilink source parent hideshow 4 child comments replies: [–] ParlimentOfDoom@piefed.zip 3 points 6 hours ago Hitting it big, In Indie terms, is making even $1 in profit, though. Like 90% don't even make back their budget permalink fedilink source parent [–] Vlyn@lemmy.zip 7 points 1 day ago (2 children) You can't pay rent or for food with passion. Indie as in making it your job is brutal. Indie as a hobby while having a day job can be peachy (I'm doing it myself). permalink fedilink source parent hideshow 4 child comments replies: [–] redwattlebird 2 points 1 day ago Yep and that's why it's really important to have government investment to increase the chances of getting games out there. For example, Untitled Goose Game got government grants and was a huge success - there are many other examples also. Without the grants, they wouldn't have been able to make it. permalink fedilink source parent [–] Jakeroxs@sh.itjust.works 1 point 1 day ago You don't really have to "hit it big" even moderate success (comparatively) is enough to pay the bills for a long while from what I've heard from a few indie devs online. permalink fedilink source parent
[–] redwattlebird 8 points 1 day ago (2 children) You don't go into indie to hit big though. You do it because it's your passion, just like any other creative out there. permalink fedilink source parent hideshow 4 child comments replies: [–] ParlimentOfDoom@piefed.zip 3 points 6 hours ago Hitting it big, In Indie terms, is making even $1 in profit, though. Like 90% don't even make back their budget permalink fedilink source parent [–] Vlyn@lemmy.zip 7 points 1 day ago (2 children) You can't pay rent or for food with passion. Indie as in making it your job is brutal. Indie as a hobby while having a day job can be peachy (I'm doing it myself). permalink fedilink source parent hideshow 4 child comments replies: [–] redwattlebird 2 points 1 day ago Yep and that's why it's really important to have government investment to increase the chances of getting games out there. For example, Untitled Goose Game got government grants and was a huge success - there are many other examples also. Without the grants, they wouldn't have been able to make it. permalink fedilink source parent [–] Jakeroxs@sh.itjust.works 1 point 1 day ago You don't really have to "hit it big" even moderate success (comparatively) is enough to pay the bills for a long while from what I've heard from a few indie devs online. permalink fedilink source parent
[–] ParlimentOfDoom@piefed.zip 3 points 6 hours ago Hitting it big, In Indie terms, is making even $1 in profit, though. Like 90% don't even make back their budget permalink fedilink source parent
[–] Vlyn@lemmy.zip 7 points 1 day ago (2 children) You can't pay rent or for food with passion. Indie as in making it your job is brutal. Indie as a hobby while having a day job can be peachy (I'm doing it myself). permalink fedilink source parent hideshow 4 child comments replies: [–] redwattlebird 2 points 1 day ago Yep and that's why it's really important to have government investment to increase the chances of getting games out there. For example, Untitled Goose Game got government grants and was a huge success - there are many other examples also. Without the grants, they wouldn't have been able to make it. permalink fedilink source parent [–] Jakeroxs@sh.itjust.works 1 point 1 day ago You don't really have to "hit it big" even moderate success (comparatively) is enough to pay the bills for a long while from what I've heard from a few indie devs online. permalink fedilink source parent
[–] redwattlebird 2 points 1 day ago Yep and that's why it's really important to have government investment to increase the chances of getting games out there. For example, Untitled Goose Game got government grants and was a huge success - there are many other examples also. Without the grants, they wouldn't have been able to make it. permalink fedilink source parent
[–] Jakeroxs@sh.itjust.works 1 point 1 day ago You don't really have to "hit it big" even moderate success (comparatively) is enough to pay the bills for a long while from what I've heard from a few indie devs online. permalink fedilink source parent