"God please let GTA 6 be a massive flop it would be so fucking funny."

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[–] 49 points 1 week ago (1 child)

It's a good thing opinions are subjective, and individual to the person. Fwiw, my opinion differs completely. I really enjoyed it on launch, but left it after I'd built a ship, seen a few planets and completed the ten part Atlas storyline. Of course that was 100% of the features on launch. The game's features are colossal now

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  • [–] 18 points 1 week ago (1 child)

    It's as broad as an ocean, but as deep as a puddle. I'm glad people enjoy it, but I couldn't. The planets aren't interesting, because you know there can't be anything unique anywhere with the proc gen (there are some more rare planet types, but even those aren't very interesting). This basically means the big selling point of the game, the exploration, isn't worth doing. The crafting and base building are just a grind. Flying is really boring with too many guardrails. An interesting game requires the ability to make mistakes and fail, in my opinion, and they're scared to let that happen.

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  • [–] 7 points 1 week ago (1 child)

    That's every survival game with procedural generated maps.

    My problem with the game is that Elite Dangerous flying is so good that I cant stand 2 min of flying in NMS

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  • [–] 2 points 1 week ago

    Most of them, yeah. There are a handful that get it right, but they're fighting an uphill battle. Yeah, E:D, and other space sims, totally ruin NMS and Starfield for me. I think the only people who enjoy them have never played a space sim before. It feels like they should be targeting people who like the genre, but they're bad examples of it so it's actually a negative.

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