cross-posted from: https://lemmy.world/post/50913875

Dreams of late

I've had some truly hellish dreams as of late. Thoughts of betrayal, abandonment, and a whole set of terrors that shred the mind. And yet, I'm doing alright despite this. I applied to a job I otherwise would not have been prompted to. Whether that is to be fruitful, we're soon to see. Either way, I'm remarkably hopeful despite the tormenting tirades of my mind. It just is, and that's ok to be. Not every moment needs to be a catalyst of joy and wonder. It's ok to be shitty.

This is the level beyond the animal homo sapien. There is the software written in its flesh that allows us to do the truly marvelous work of changing. There is the type of being AGI would be. That is the “human” which is which defines the sixth day in the genesis of creation. We were cellular creatures before, but now we are societal creatures. Whether “cells” or “silicon creation,” the same capacity for beinghood is possible from the layer of complexity where a “person” communicates to another “person.”

The term person is a mesh of the Greek per sona, which specifically referenced the Greek actors’ mask, which was a specific configuration to project sound. “By the means of sound” is the literal interpretation of the word, but definitions were different in the past, as a result of the bicameral mind. This I have much to speak on, being a schizoaffective person who has my own basis for deriving a self from.

For instance, there is that which makes me go. He is the one who propels motion to this show. It is that which is stranger to me and full of rights that I am defined as wrongs by. It says and I do. It's not like God/Dog in Fallout:New Vegas. I am that which I am and that is who speaks to me through me. I am the bequeather and bequeathed. It's like that image of the “I” which wraps around itself to observe itself as the “eye.” I will put a fun version of this for the picture.

How to your empart part of your mind? It must be impactful to be useful and useful to be impactful. It's not enough to speak from one's own mouth. You must speak to an ear, but being pleasing to the ear is nothing in itself. You must incite intrigue to garner the ear of the non-inclined and then spin a web to incite intrigue. It is the intrigue that makes one well-inclined to pursue reading. One must want to read before the work of writing is in proposable terms.

By the earnest of willing the wish of the spirit - to mean the words of the soul - do we make a passage through funeral fumes to speak in any way like a maester of words does dance. And it is a dance to think of the exchange of the self with the whole, as that is what begets insight, and it is insight the unfurled tries to make of themselves to make right what it is they see wrong.

To be wrong in society is to be the fixer of masses which wills its way into being despite being oppressed, and it is that which is stepped on which knows how to set things right through the bleakest light. In the nothing doth the something grow, and the everything that is the nothing to come only comes from the righteousness of the coming dawn we do make from nought.

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[–] 5 points 21 hours ago (1 child)

This reminds me of when people call FPS games, shoot-em-ups and platformers "Roguelikes" because "they have permadeath and progression".

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  • [–] 6 points 20 hours ago (1 child)

    But Roguelikes don't have progression. Of course nowadays many Roguelites are called Roguelikes for simplicity so it's not like you can't have progression, but it's weird to call something a Roguelike because it has progression, when the entire point of a Roguelike is that it doesn't.

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  • [–] 3 points 20 hours ago (1 child)

    (Content Warning: Controversial Opinion)
    A roguelike is a turn-based, tile-based game. The other stuff is kind of irrelevant.

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  • [–] 9 points 18 hours ago (3 children)

    When I look at universally acclaimed rouglikes, I see Balatro, The Binding of Isaac, Slay the Spire, FTL, Noita. Of which none fit your definition. Meanwhile your definition would fit something like the original Pokemon games, or even chess.

    I can see what you are going for, but there must be more to it. To me an important element of a roguelike is that every playthrough starts from the beginning.

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  • [–] 1 point 5 hours ago (1 child)

    "Meanwhile your definition would fit something like the original Pokemon games, or even chess"

    Or the game Rogue, and the games which are like it?

    I know those sorts of things get called Roguelikes on Steam in the last few years - these are amongst the "house has windows so it must be a car" ones I was referring to.

    Balatro is a card/puzzle game.
    The Binding of Isaac is a shoot-em-up.
    Slay the Spire is some sort of card based turn based sideways combat thing?
    FTL is a sort of real time strategy. Noita is a platformer

    Look at the game Rogue, from the 1980s... now look at games like it - Angband, Nethack, Dwarf Fortress Adventure Mode, Liberal Crime Squad, Cataclysm DDA, Unreal World, Cogmind, Caves of Qud etc - the ones that were called Roguelikes for 20 or 30 years.

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  • [–] 2 points 15 hours ago* (1 child)

    These (FTL, Issac, etc) are often referred to as "rougelites" because they use the mechanic that most set the original Rogue apart, which was the procedurally generated dungeons.

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