▲ 420 ▼ Bloodbath Ahead For EA As It Looks To Cut $700 Million In Annual Costs Under Saudi Arabia (kotaku.com) submitted 4 weeks ago by mereo@piefed.ca to c/games@lemmy.world 112 comments fedilink hide all child comments
[–] Aceticon@lemmy.dbzer0.com 11 points 4 weeks ago (1 child) So, destroy its game making capabilities and just make money for the next 20 years from of microtransaction on existing content. Kinda of a natural progression of AAA game publishers given the way things are nowadays. permalink fedilink source hideshow 2 child comments replies: [–] Buddahriffic@lemmy.world 2 points 3 weeks ago (1 child) Though how many devs does it take to increment one number for the new version of the game? permalink fedilink source parent hideshow 2 child comments replies: [–] Aceticon@lemmy.dbzer0.com 4 points 3 weeks ago (1 child) It massivelly depends on what changes and how well in terms of software design the whole is done, and judging from what I've seen, for multiple reasons (it's easier to exploit yound and naived developers and those don't know how to do good software design; performance tends to be a big thing in games dev and performance optiomizantion generally goes against good software design; it's an area that tends towards experimentalism rather than well though integrated software design) gamedev isn't an area of software development were software design tends to be good. permalink fedilink source parent hideshow 2 child comments replies: [–] Buddahriffic@lemmy.world 4 points 3 weeks ago It's EA. Just search for "2026" replace with "2027". permalink fedilink source parent
[–] Buddahriffic@lemmy.world 2 points 3 weeks ago (1 child) Though how many devs does it take to increment one number for the new version of the game? permalink fedilink source parent hideshow 2 child comments replies: [–] Aceticon@lemmy.dbzer0.com 4 points 3 weeks ago (1 child) It massivelly depends on what changes and how well in terms of software design the whole is done, and judging from what I've seen, for multiple reasons (it's easier to exploit yound and naived developers and those don't know how to do good software design; performance tends to be a big thing in games dev and performance optiomizantion generally goes against good software design; it's an area that tends towards experimentalism rather than well though integrated software design) gamedev isn't an area of software development were software design tends to be good. permalink fedilink source parent hideshow 2 child comments replies: [–] Buddahriffic@lemmy.world 4 points 3 weeks ago It's EA. Just search for "2026" replace with "2027". permalink fedilink source parent
[–] Aceticon@lemmy.dbzer0.com 4 points 3 weeks ago (1 child) It massivelly depends on what changes and how well in terms of software design the whole is done, and judging from what I've seen, for multiple reasons (it's easier to exploit yound and naived developers and those don't know how to do good software design; performance tends to be a big thing in games dev and performance optiomizantion generally goes against good software design; it's an area that tends towards experimentalism rather than well though integrated software design) gamedev isn't an area of software development were software design tends to be good. permalink fedilink source parent hideshow 2 child comments replies: [–] Buddahriffic@lemmy.world 4 points 3 weeks ago It's EA. Just search for "2026" replace with "2027". permalink fedilink source parent
[–] Buddahriffic@lemmy.world 4 points 3 weeks ago It's EA. Just search for "2026" replace with "2027". permalink fedilink source parent