this post was submitted on 09 Sep 2023
473 points (98.2% liked)
Asklemmy
43945 readers
834 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- [email protected]: a community for finding communities
~Icon~ ~by~ ~@Double_[email protected]~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
There was a brief moment where I thought video games had to program every possible combination of pixels so it could react appropriately to what I was doing at any given time in a game. I had no idea how things rendered. I didn't know they were individual sprites that animated separately. Thought it was all just one big thing and they had to draw every single possibility with nothing dynamic going on.
Then I played Wolfenstein 3D on PC and realized how impossible that would be in 3D. Funnily enough, those little pocket games they had in the 80s and 90s like Game & Watch kinda were doing exactly what I thought every game was doing, but they were much simpler games for a reason.
I remember thinking the same exact thing!