For those who don't know, there has been somewhat of an uproar due to Playstation's announcement about stopping making disks.

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[โ€“] 2 points 2 months ago (2 children)

Exactly!

It's just Sony, look at Nintendo. They are trying to transition from cartridge to code for digial downloads. Steam has exploded the last 10 years and everything is digital

It's not a bad thing, tech is just evolving. People can make the comparison to cartridges when disk based consoles came out.

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  • [โ€“] 4 points 2 months ago (1 child)

    Its a bad thing for two reasons:

    1. It destroys any form of ownership people have over digital assets like games, movies, etc.
    2. No ownership destroys the second hand market. This hurts for a number of reasons:
    3. Preservation can now only be done illegally
    4. Access to gaming and other media becomes more expensive
    5. Large corporations get to decide what you can / cannot play. Removing games from storefronts and consoles is a lot easier than hunting down physical copies.

    That being said I have no issue with digital only, we just need legislation that forces some form of "ownership" beyond just a license.

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  • [โ€“] 3 points 2 months ago* (last edited 2 months ago)

    The fifth part has an asterisk: Access can still be denied for physical copies, too. The Crew proved this, not to mention all the old G4WL CD titles which are effectively paperweights because their DRM is defunct and there's no crack yet for a lot of them if there ever will be any, and as for BD movies, in theory the studios could revoke AACS keys for a given group of media and render those media into coasters as well.

    Audio CDs are DRM-free at least so they're pretty much immune to that, but if Sony had their way with their rootkit DRM and didn't get successfully sued over it, audio CDs would be DRM-encumbered too, thankfully they didn't get their way and did get successfully sued over it so audio CDs remain DRM-free to this day so you could rip them to FLAC and do as you wish with that lossless copy; transcode it to a lossy codec such as Opus or Ogg Vorbis, make additional copies of the lossless copy, etc.

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