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submitted 10 hours ago by Rheinish@lemmy.world to c/games@lemmy.world
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[-] atomicbocks@sh.itjust.works 4 points 7 hours ago

I was blaming Microsoft for what they became 20 years ago.

[-] Quicky@piefed.social -1 points 7 hours ago* (last edited 7 hours ago)

They became wildly successful under Microsoft. As far as I remember, it was Bungie who were the driver behind leaving Microsoft because they wanted to move on to other IP, as opposed to being “The Halo company”.

I can’t blame them for that, but it’s not Microsoft’s fault that what they did afterwards was a shadow of their former glory.

[-] atomicbocks@sh.itjust.works 1 points 7 hours ago

Then they shouldn’t have allowed themselves to be bought out.

[-] Quicky@piefed.social -1 points 6 hours ago* (last edited 6 hours ago)

I mean, I literally said it was Bungie making terrible management decisions.

But there’s no way Halo would have had the same impact on Mac as it did on Xbox. The Microsoft purchase was win-win. Leaving Microsoft let them pursue other IP and give greater creative control, but they also never reached those heights they did under Microsoft either before or after their stewardship.

Edit: don’t get me wrong, clearly recent Microsoft game studio acquisitions have been a bad thing for the industry, but I just don’t think the Bungie example is a good one. I think it’s rewriting history a bit to say that Bungie may have suffered under Microsoft.

This is a company that became industry rockstars with an incredibly successful franchise and were given an inordinate amount of money and support at the time. Them believing they’d be better off on their own was partly a fallacy, and only really resulted in going full circle and letting Sony purchase them.

this post was submitted on 10 Jul 2026
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