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[–] 20 points 3 months ago* (13 children)

If your game doesn't provide more content than 2 hours that's kinda on you IMO

And I say that as an indie game developer. Like it someone just thought it was neat to play for an hour then they were completely done touching my game... Why would I be shocked they refunded it? They might have refunded it because they expected... Dun dun dunnnn... More content?

It's a fuck load of work to make a game. It is kinda ridiculous to go to all that trouble then just stop after making 2 hours of gameplay, like 2 hours total without even a good sandbox.

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  • [–] 41 points 3 months ago

    Eh, not every game needs more "content". Clickolding and And Roger are, as I understand it, very good at what they do, but you can finish them both in an hour. It would probably be to their detriment to make them any longer.

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  • [–] 19 points 3 months ago* (8 children)

    It's a fuck load of work to make a game. It is kinda ridiculous to go to all that trouble then just stop after making 2 hours of gameplay, like 2 hours total without even a good sandbox.

    Not that it's Steam's fault, but this is the same way of thinking that has led to big budget, story focused games getting padded with repetitive fetch quests and annoying collectibles that unlock progression.

    Yes, it's a lot of work to make a game, but the only way to extend the play time of a story-focused single-player game without having to do even more work, is to water it down with low-effort filler content that reuses the expensive assets.

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  • [–] -4 points 3 months ago (5 children)
  • [–] 0 points 3 months ago (4 children)

    ... Or just don't put it on Steam. I don't see why this is so controversial when it protects the players far more to have the refund option.

    And just because someone finished and refunded it doesn't mean they enjoyed it. These devs complaining about people "playing it to the end" then refunding it need to realize that part of it might be their game just isn't that good.

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  • [+] 7 points 3 months ago* (last edited 3 months ago) (3 children)
  • [–] -2 points 3 months ago (2 children)

    if it really is so bad you feel you should get your money back on principle, you know before the end of the meal/film.

    I disagree that you would necessarily know.

    Mass Effect 3 is stellar, until the ending invalidates basically all of your choices and destroys the galaxy no matter what you do, because the lead writer and the director thought it right to bypass their internal review process.

    Firewatch feels like it's going to take at least some of the dialogue choices you made in the game into account but then it turns out it's entirely linear and smoke and mirrors.

    A bad ending can absolutely restrospectively destroy the experience of an otherwise good story.

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  • [–] 1 point 3 months ago*

    A bad ending can absolutely restrospectively destroy the experience of an otherwise good story.

    Don't forget The Witcher 3, where bad end is on par with Mass Effect 3 and the logic to get it is really dumb and poorly telegraphed.

    I still have CDPR (and by extension GOG) blacklisted. They burned me on that entire franchise and wasted a ton of my time. As far as I'm concerned, they owe me a game yhat doesn't suck.

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  • [–] -4 points 3 months ago (1 child)

    but this is the same way of thinking that has led to big budget, story focused games getting padded with repetitive fetch quests and annoying collectibles that unlock progression.

    There are literally orders of magnitudes of difference between making an indie game last 3-4 hours vs a bloated AAA 100+ hour collectathon. Comparing the 2 isn't an honest arguement

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  • [–] 9 points 3 months ago

    There are also orders of magnitude of difference in their staff levels and budgets. Both sides of the equation are relative. I don't know of any techniques for creating good content quickly and inexpensively that only work for small indies and not for large AAA studios.

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  • [–] 1 point 2 months ago (1 child)

    The Dark Queen of Mortholme is brilliant but takes usually no more than half an hour to play through.

    I bought it understanding it's length, but the art of the experience was what I wanted. It's just not objectively true that a game needs to be longer to be worth your money.

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