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[–] 17 points 3 months ago (3 children)

The "pick a superpower" game needs rules, because otherwise, the best option is omnipotence.

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  • [–] 5 points 3 months ago* (3 children)

    It's kind of a tacit rule that it's about comic book super powers so we don't go biblical with it, but I get it. Hell, marvel has reality benders. I use "pick a mutant power" so at least we're working in x-men lore.

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  • [–] 5 points 3 months ago (1 child)

    And still, something like Prof X is almost always the correct answer. IIRC he has the power to just make the entire world drop dead if he wants to

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  • [–] 4 points 3 months ago (1 child)

    I mean, technically his power is telepathy, just dialed up to 11. You could probably specify limits on magnitude.

    Any power can be OP if you up the magnitude of it all... E.g. I shapeshift into the sun, ending all life on earth.

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  • [–] 3 points 3 months ago

    If we are going X-men level mutant powers, I always thought an underappreciated one was Forge. You can basically fix any problem you have with technology. He could have built something that made Iron Man look like a tinker toy if he wanted to.

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  • [–] 4 points 3 months ago (1 child)

    Omnipotence also needs to have rules. What if it doesn't come with omniscience? What if your powers are so immense that they're utterly impossible to control? You move the muscles you'd normally use to stand up, and your power shoots through your legs, shattering the planet.

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