▲ 277 ▼ Anti-cheat incompatibility on Linux is unacceptable from game developers and publishers — and Rocket League just proved why (www.techradar.com) submitted 4 months ago by cm0002@lemy.lol to c/linux@programming.dev 58 comments fedilink hide all child comments
[–] thatonecoder@lemmy.ca 45 points 4 months ago (5 children) Server-side anti-cheats, like Polar for Minecraft. permalink fedilink source parent hideshow 5 child comments replies: [+] paraphrand@lemmy.world -7 points 4 months ago* (last edited 4 months ago) (4 children) I see. So games using something like Photon are out of luck? Dedicated authoritative servers are mandatory? It seems like authoritative dedicated servers are out of fashion these days. Especially in the indie scene. But maybe that should change to support more fair multiplayer spaces with less grief from hackers. GTAO is the most profitable game in the history of games, and it does not use dedicated authoritative servers. Even though they could afford it. And if you are correct, Valve can’t push this solution. They can’t implement it for developers. Valve is shit out of luck with that approach. permalink fedilink source parent hideshow 4 child comments replies: [–] RisingSwell@lemmy.dbzer0.com 17 points 4 months ago (2 children) Using GTA online as an example of anything secure isn't great, given it was losing to cheat engine early on. Surely if they put any effort into anticheat at all, cheat engine would fail permalink fedilink source parent hideshow 2 child comments replies: [–] paraphrand@lemmy.world 1 point 4 months ago* (last edited 4 months ago) (1 child) I was using it as an example of a huge failure. They added anti-cheat recently. After a decade. And I’m pretty sure it’s one of the kernel level ones… They may have even avoided adding it because they didn’t want to piss off users with kernel level. And they didn’t want to spend the money on dedicated servers. But who knows why they let it be a hackers playground for a decade. So they didn’t do what is claimed to be the right path. And my point was developers don’t want to spend the money on the right path. Where did I suggest they were an example of good security?! permalink fedilink source parent hideshow 1 child comment replies: [–] Magnum@infosec.pub 1 point 4 months ago As far as I know GTA Online does not work on Linux anymore, so it probably is. permalink fedilink source parent [–] thatonecoder@lemmy.ca 1 point 3 months ago* (last edited 3 months ago) You can technically implement “client-sided” anti-cheats (as in, anti-cheats running in one client to detect another client's cheats), although that is trickier than server-sided anti-cheats for sure (for instance, aim and movement checks are much easier to implement client-sidedly than lag checks). permalink fedilink source parent
[+] paraphrand@lemmy.world -7 points 4 months ago* (last edited 4 months ago) (4 children) I see. So games using something like Photon are out of luck? Dedicated authoritative servers are mandatory? It seems like authoritative dedicated servers are out of fashion these days. Especially in the indie scene. But maybe that should change to support more fair multiplayer spaces with less grief from hackers. GTAO is the most profitable game in the history of games, and it does not use dedicated authoritative servers. Even though they could afford it. And if you are correct, Valve can’t push this solution. They can’t implement it for developers. Valve is shit out of luck with that approach. permalink fedilink source parent hideshow 4 child comments replies: [–] RisingSwell@lemmy.dbzer0.com 17 points 4 months ago (2 children) Using GTA online as an example of anything secure isn't great, given it was losing to cheat engine early on. Surely if they put any effort into anticheat at all, cheat engine would fail permalink fedilink source parent hideshow 2 child comments replies: [–] paraphrand@lemmy.world 1 point 4 months ago* (last edited 4 months ago) (1 child) I was using it as an example of a huge failure. They added anti-cheat recently. After a decade. And I’m pretty sure it’s one of the kernel level ones… They may have even avoided adding it because they didn’t want to piss off users with kernel level. And they didn’t want to spend the money on dedicated servers. But who knows why they let it be a hackers playground for a decade. So they didn’t do what is claimed to be the right path. And my point was developers don’t want to spend the money on the right path. Where did I suggest they were an example of good security?! permalink fedilink source parent hideshow 1 child comment replies: [–] Magnum@infosec.pub 1 point 4 months ago As far as I know GTA Online does not work on Linux anymore, so it probably is. permalink fedilink source parent [–] thatonecoder@lemmy.ca 1 point 3 months ago* (last edited 3 months ago) You can technically implement “client-sided” anti-cheats (as in, anti-cheats running in one client to detect another client's cheats), although that is trickier than server-sided anti-cheats for sure (for instance, aim and movement checks are much easier to implement client-sidedly than lag checks). permalink fedilink source parent
[–] RisingSwell@lemmy.dbzer0.com 17 points 4 months ago (2 children) Using GTA online as an example of anything secure isn't great, given it was losing to cheat engine early on. Surely if they put any effort into anticheat at all, cheat engine would fail permalink fedilink source parent hideshow 2 child comments replies: [–] paraphrand@lemmy.world 1 point 4 months ago* (last edited 4 months ago) (1 child) I was using it as an example of a huge failure. They added anti-cheat recently. After a decade. And I’m pretty sure it’s one of the kernel level ones… They may have even avoided adding it because they didn’t want to piss off users with kernel level. And they didn’t want to spend the money on dedicated servers. But who knows why they let it be a hackers playground for a decade. So they didn’t do what is claimed to be the right path. And my point was developers don’t want to spend the money on the right path. Where did I suggest they were an example of good security?! permalink fedilink source parent hideshow 1 child comment replies: [–] Magnum@infosec.pub 1 point 4 months ago As far as I know GTA Online does not work on Linux anymore, so it probably is. permalink fedilink source parent
[–] paraphrand@lemmy.world 1 point 4 months ago* (last edited 4 months ago) (1 child) I was using it as an example of a huge failure. They added anti-cheat recently. After a decade. And I’m pretty sure it’s one of the kernel level ones… They may have even avoided adding it because they didn’t want to piss off users with kernel level. And they didn’t want to spend the money on dedicated servers. But who knows why they let it be a hackers playground for a decade. So they didn’t do what is claimed to be the right path. And my point was developers don’t want to spend the money on the right path. Where did I suggest they were an example of good security?! permalink fedilink source parent hideshow 1 child comment replies: [–] Magnum@infosec.pub 1 point 4 months ago As far as I know GTA Online does not work on Linux anymore, so it probably is. permalink fedilink source parent
[–] Magnum@infosec.pub 1 point 4 months ago As far as I know GTA Online does not work on Linux anymore, so it probably is. permalink fedilink source parent
[–] thatonecoder@lemmy.ca 1 point 3 months ago* (last edited 3 months ago) You can technically implement “client-sided” anti-cheats (as in, anti-cheats running in one client to detect another client's cheats), although that is trickier than server-sided anti-cheats for sure (for instance, aim and movement checks are much easier to implement client-sidedly than lag checks). permalink fedilink source parent