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[–] 4 points 5 months ago

Zelda: Link to the Past.

How it shapes how I view games is how Zelda creates a lot of subconscious rules we take for granted until we see it not being used.

For example:

You'll often find the "locked door" before finding the key.

You'll see the treasure chest at the end, but no way to get there.

You see the cracked walls with no bombs.

A lot of puzzles are clearly pointing out the problems without words.

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