"Well, first of all, they're completely wrong," Huang said in response to a question from Tom's Hardware editor-in-chief Paul Alcorn about the criticism.

"The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI," Huang continued.

Just a elongated way to say AI slop.

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[–] 16 points 6 months ago (4 children)

It's so demanding that it needs two RTX 5090 GPUs to run, I don't think it's really anything except AI hype to keep the bubble inflated a little longer

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  • [–] 5 points 6 months ago (3 children)

    Wait, is that real? I thought the entire point of previous versions of DLSS was to get "better" performance out of "less" hardware? I had suspicions that running every frame through an AI image generator wasn't going to be an improvement to performance, but that's even worse than I was expecting.

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  • [–] 7 points 6 months ago (2 children)

    Yeah, DLSS 5 is a big departure in that regard. Here's a source:

    Nvidia actually used two RTX 5090s for its demos: one plays the game, the other exclusively runs the DLSS 5 technology. The use of two GPUs is required right now as DLSS 5 still has a long way to go in terms of optimisation

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  • [–] 5 points 6 months ago (1 child)

    Jesus christ... A second top of the line GPU just to run the AI slop filter is one hell of a deluded announcement. I kinda feel bad now about all that hate Blizzard got for announcing a diablo mobile game.

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  • [–] 4 points 6 months ago*

    They say that they're gonna optimize it to run on a single GPU, but I'm extremely skeptical about how well that'll perform. Honestly, I think this announcement is aimed more at investors than gamers, to keep the AI hype train rolling.

    I kinda feel bad now about all that hate Blizzard got for announcing a diablo mobile game.

    Do you guys not have $10k to blow on GPUs? /s

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