this post was submitted on 01 Sep 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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[–] [email protected] 87 points 1 year ago (6 children)

To be fair it's the exact same bypass as any other Steam game. Any steam emulator would work.

[–] [email protected] 10 points 1 year ago* (last edited 1 year ago) (5 children)
[–] [email protected] 32 points 1 year ago* (last edited 1 year ago) (2 children)

Bethesda the publisher does things differently than Bethesda the developer.

As a dev, they know their modding communities keep their games alive long, long past their expiration dates and will fuck with them as little as they possibly can - this takes them from games to household names to legends that everyone knows.

As a publisher pushing products that aren't intended to be modded, they drink the koolaid.

[–] [email protected] 4 points 1 year ago (1 children)

I disagree about the publishing side somewhat, every now and then the publishing team hits a home run. Like I've been playing Ghostwire: Tokyo recently which is published by Bethesda and it's a pretty good game, and let's not forget Prey which was an awesome game also published by Bethesda.

So tbey do get it right sometimes.

[–] [email protected] 9 points 1 year ago* (last edited 1 year ago)

I didn't say they don't make good games. I said they drink the koolaid.

Context matters, and in the context of this thread (whether or not Bethesda games often have Denuvo) that means the anti-piracy "DRM is neat" koolaid (vs them avoiding DRM for self-developed games so they can be modded extensively).

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