▲ 1004 ▼ Open-source game engine Godot is drowning in 'AI slop' code contributions: 'I don't know how long we can keep it up' (www.pcgamer.com) submitted 6 months ago by ryujin470@fedia.io to c/technology@lemmy.world 186 comments fedilink hide all child comments
[+] pkjqpg1h@lemmy.zip 3 points 6 months ago* (last edited 3 months ago) (2 children) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Randelung@lemmy.world 2 points 6 months ago (1 child) I was thinking that using selenium or similar would allow the bot to circumvent any block that works in a browser. Since it's probably not doing a million PRs at once, doing that would be viable. It could even use the cookie from the selenium session to then use the api directly. Kinda like flaresolver does for prowlarr/jackett. In which case Anubis is only a temporary measure until the vibe coders wise up. permalink fedilink source parent hideshow 1 child comment replies: [+] pkjqpg1h@lemmy.zip 2 points 6 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent
[–] Randelung@lemmy.world 2 points 6 months ago (1 child) I was thinking that using selenium or similar would allow the bot to circumvent any block that works in a browser. Since it's probably not doing a million PRs at once, doing that would be viable. It could even use the cookie from the selenium session to then use the api directly. Kinda like flaresolver does for prowlarr/jackett. In which case Anubis is only a temporary measure until the vibe coders wise up. permalink fedilink source parent hideshow 1 child comment replies: [+] pkjqpg1h@lemmy.zip 2 points 6 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent
[+] pkjqpg1h@lemmy.zip 2 points 6 months ago* (last edited 3 months ago) [deleted] permalink fedilink source parent