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[–] 5 points 8 months ago (3 children)

Can we crowdsource one? I'd throw a few grand into a new studio with the right leadership and governance.

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  • [–] 2 points 8 months ago

    Short answer: yes.

    Long answer: It's like a 1:100 shot to make something even remotely profitable. You need to pay a team of people (with families sometimes) enough money to eat/pay rent/live long enough to release a game, which could be a year or two. Even with good management and a decent designer it's a roll of the dice.

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