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[–] 80 points 9 months ago (9 children)

He can hope a lot of things, but Stadia sure didn't take.

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  • [–] 41 points 9 months ago (2 children)

    I had a friend who was a true believer in Stadia, he even sold his gaming PC as he was gaming in Stadia full time.

    When Stadia shut down he told me "at least I get to keep the controller"

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  • [–] 12 points 9 months ago (1 child)

    Stadia was great for what it was. As a hardcore PC gamer who went more casual it was the answer to my gaming needs. Being able to play anywhere on any device was amazing.

    They refunded all my purchases and I got to keep a bunch of free hardware I had gotten with Stadia bundles.

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  • [–] 19 points 9 months ago* (last edited 9 months ago) (5 children)

    I don't think Stadia's problem was the technology, though. It actually worked pretty well if you had a decent internet connection.

    The issue, imo, was that nobody trusted in the longevity of the platform. Given Google's track record, why would anyone want to buy in to something that would likely only last a few years? I know they ended up refunding people, but it's not like they do that with every product they've cancelled.

    Edit: spellcheck

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  • [–] 7 points 9 months ago (2 children)

    why would anyone want to buy in to something that would likely only last a few years?

    I ask people this every time they put time and money into a new live service game. I was referred to this community when I went down a self-hosted VPN rabbit hole for old LAN games whose multiplayer will never die.

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  • [–] 7 points 9 months ago (1 child)

    Yeah that's the thing, it's especially hard to trust a newer service without any track record of longevity or a company with a proven track record of poor support. Even then, everything dies eventually. Companies will shut down servers due to funding/popularity issues (it doesn't make sense to continue spending money and dev time on a game nobody is playing anymore) or to funnel players into a newer game. It would be great to see more live service or otherwise online games (e.g. MMOs) that are self-hostable.

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  • [–] 2 points 9 months ago

    If they're self-hostable, they cease to be live services. And I'm just fine with that. I have no problem completely ignoring live services as a customer, but the problem I do have is how much research it takes to find out if a game I'm interested in is built to last or otherwise respects my values. Every Borderlands game has LAN multiplayer except for the GOTY edition of the first game, and even then, you can still acquire the regular edition of that game that still has it. Meanwhile, Hitman, a single player game, locks a lot of its best stuff behind an arbitrary server connection; the community has made pirate server executables to replace it, but it doesn't mean that I want to reward IO Interactive with my dollars for that design decision.

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  • [–] 1 point 9 months ago

    This is the way with a lot of tech. Someone comes up with an ides, tries to build it and make it successful. When the money starts getting tight, they sell it to a larger company. Usually by the third round, it becomes successful.

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