this post was submitted on 28 Aug 2023
128 points (92.1% liked)
Games
32394 readers
866 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
BG1&2 weren't turn based, so I don't think it's quite the same thing. I did enjoy both of those games though, in their own right. What's CCG?
Hah, yeah, I guess they technically weren't. Could have fooled me, because if you didn't play those by pausing, queuing up every action and then only unpausing until you can queue up the next I don't know how your brain works. BG3 is basically a Divinity sequel, though, and it goes for that same improvised feel where you're supposed to go through the game chucking bags full of rotten fish at enemies instead of engaging with the actual combat rules. I agree that it's a very different feel in both, though.
CCG is "Collectible card games". I look at Midnight Suns as a card game with some positioning mechanics, more than a tactics game. It makes a lot more sense like that, in terms of the small puzzle-like encounters and the turn optimization and so on.
Oh gosh, I vaguely remember the pausing & queueing up action thing. I usually played 2 player, and I'm trying to remember if that paused everyone or not.
Yea, I saw Midnight Suns as a mashup between something like XCom and a CCG. I haven't played too many CCGs, though I did enjoy Slay the Spire. I see the cards as adding some randomness to the game, but as far as the tactical positioning it doesn't really change things for me. I remember the environment actually factoring in quite a bit... pushing people into things, or throwing things. I guess the lack of grid didn't really hurt that, but I wonder if I would have enjoyed it more if the grid had been there. Ultimately I don't know if it's the grid itself, or just a fundamental shift in style of gameplay that leads to me not enjoying these games as much.
Yeah, in Midnight Suns specifically I don't think the grid would have worked, because that game is built on grinding extra turns and extra damage from interactions, so you need to be able to line up things with each other. Like, you don't just want to hit, you want to hit so that the guy goes flying into an explosive that topples a thing that then falls on another guy. It's more of a puzzle game than anythign else sometimes. They even have a challenge mode in there with those sorts of setups.
I think it's perfectly fair to be mostly into grid tactics, it's almost a different genre. I don't think you can legitimately look at BG3 or Midnight Suns and suggest it's the same type of thing as Final Fantasy Tactics or even XCOM. There's connective tissue there, but it's like comparing, say, Devil May Cry and Tekken.