For example "Reciprocity". Unless it's something I've never seen in gaming I don't see how that's a dark pattern. Giving other players stuff is not a dark pattern, the "dark pattern" is when the person feels like they should contribute back. How can a game make a player NOT feel like they should contribute back? There is nothing a game can do to fix this which is why I don't see how that can be a dark pattern for games.
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