I love it, but it's getting treated as a shortcut to lighting when performance would be saved for most by a conventional lighting system. Ue5 is lousy with games that have half their frame rates taken up by a suboptimal implementation.
Honestly it feels like a technology that was designed with a future rig in mind, similar to how it was in the 2000s, but rendering technology doesn't move that fast nowadays. I much prefer a strategy like NVIDIA did with physx back in the day, where it's entirely possible to run with existing technology. Feels safer, more achievable.