Personally, if I knew the GM was secretly adjusting the game much I’d feel dissatisfied
the point is to make your death a fun and meaningful one, or at least a good punchline to a run. it's not 'to let you win' - I've had characters of my own survive encounters but regret the outcome - I think you're reducing the dm/gm role to a combat calculator, and there's so much more going on with a talented one. storytelling is my favorite part of DM'ing and I'll be fucked if I let a kobold derail the overall plan... but there's a lot of room for kobold fuckery within that envelope.