What's funnier is when everyone already knows you're playing an evil character, but all their attempts to prove it in-game, even through meta-gaming, fail because the dice are on my side (evil). The best was when the DM just gave me an ability to straight up magically kill 1 person a day with a touch attack and I killed the main quest giver. Just to test it out. I was all alone with him and through my extremely high skills of deception and persuasion--and the paladin's shitty dice rolls--I convinced the party they died of a heart attack.
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