For my Mongoose 2E campaign, I made my own custom GM screen, with only the stuff I found myself needing on a regular basis. It's 3 landscape pages, designed to be put in a customizable GM screen.

You can download a PDF copy, and the original Affinity files I created it with, here: https://polyhedralnonsense.com/2025/10/09/a-custom-gm-screen-for-traveller/

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[–] 3 points 10 months ago (1 child)

It definitely looks nice. On one hand I feel I'd like to check out Traveller one day. But then I see three different ways to dock and I'm not sure if it's for me (I'd be the GM)

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  • [–] [S] 2 points 10 months ago (2 children)

    As far as I know, docking is generally just a simple Pilot roll.

    If you're interested at getting a feel for the current version of Traveller, I'd recommend their Explorer version - only $1.00 on DriveThru: https://www.drivethrurpg.com/en/product/380244/traveller-explorer-s-edition

    You can also try look at the free release of the old 1981 version: https://www.drivethrurpg.com/en/product/355200/classic-traveller-facsimile-edition

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  • [–] 2 points 10 months ago (1 child)
  • [–] 2 points 10 months ago (2 children)

    How do those compare? It's just some license hell or a different approach?

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  • [–] 2 points 10 months ago

    Mongoose was an OGL approach, hence the SRD. However with all the fuckery regarding OGL they switched to a different approach and now have two affiliate programs that allow anyone to publish their own supporting content.

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  • [–] 2 points 10 months ago (1 child)

    Sorry, should have written "landing"

    Thanks, I have a few of the versions, they just wait for me to have the capacity to ingest at least one. After running Shadowrun, I don't trust a quick skim to provide insight. Things can look cool in the rules and turn out to be a torture at the table

    There was some blog post that explained why debt shouldn't be waved off in a Traveller campaign that made me really curious. I'm just afraid it'll be another "let's sum all the gun modifications on the ship to know which kind of damage we can deal" kind of game

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