I ran a few sessions of Against The Unknown, a stripped down version of Gumshoe. They were all straight mystery games. No monsters or supernatural events, just people solving strange crimes.
GURPS The Prisoner. I've never run it, and I'm still not sure how I'd run it, but I think about it often.
Completely, I'm afraid.
The Plain of Jars. Thousands of giant stone jars on a plateau in Laos. Many contain bodies. No one is entirely sure who built them or why.

For land environments, I can't think of any that have been unused, but for aquatic adventures there are a few possibilities:
- Coral Reefs - a whole maze full of creatures
- Sargasso Sea - Vast mats of impassible plants containing wrecks, hidden islands, etc.
- Deep-sea vents - the closest thing we have to an alien environment on earth..
As far as I know, docking is generally just a simple Pilot roll.
If you're interested at getting a feel for the current version of Traveller, I'd recommend their Explorer version - only $1.00 on DriveThru: https://www.drivethrurpg.com/en/product/380244/traveller-explorer-s-edition
You can also try look at the free release of the old 1981 version: https://www.drivethrurpg.com/en/product/355200/classic-traveller-facsimile-edition


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