▲ 198 ▼ Borderlands 4 Dev Gearbox Asks PC Gamers to Wait 15 Minutes for Shaders to Compile in the Background While Playing After Reports Indicate Recent Update Causes Stuttering - IGN (www.ign.com) submitted 11 months ago by mintiefresh@piefed.ca to c/games@lemmy.world 64 comments fedilink hide all child comments Premium experience for premium gamers /s
[–] capt_wolf@lemmy.world 14 points 11 months ago (8 children) Remember how like... 5-10 years ago, games just... Kinda worked? permalink fedilink source hideshow 16 child comments replies: [–] ripcord@lemmy.world 9 points 11 months ago No, I don't remember that at all. Some did. Some didn't. permalink fedilink source parent [–] echodot@feddit.uk 7 points 11 months ago (1 child) What you on about, there's always been crappy game releases. There's a reason "can it run crisis" became a meme. That game is a lot older than 10 years old and it was a unoptimized mess when it was released. permalink fedilink source parent hideshow 2 child comments replies: [–] Codilingus@sh.itjust.works 2 points 11 months ago* (1 child) To be fair, Crytek said it wasn't unoptimized, but graphically over tuned on purpose, so that even years after release new hardware could finally play the game to its full potential and keep it a relevant graphical benchmark. That on launch only a fraction of gaming PCs would come even close to playing it on max settings with high fps was intended. If that was a stupid idea in hind sight is another matter 👀. permalink fedilink source parent hideshow 2 child comments replies: [–] Hadriscus@jlai.lu 2 points 11 months ago (1 child) I heard nothing in CryEngine 2 was multithreaded because they bet on processors getting better single core performance instead of getting more cores (which is what happened). Not sure about the gpu load though permalink fedilink source parent hideshow 2 child comments replies: [–] Codilingus@sh.itjust.works 2 points 11 months ago Ooooo, that's a nice fun fact, ty! permalink fedilink source parent [–] otp@sh.itjust.works 5 points 11 months ago There was probably some peak, but I don't think games as a whole every "just worked". If it wasn't a problem with the game, it was a problem with your hardware. permalink fedilink source parent [–] alehel@lemmy.zip 3 points 11 months ago Isn't 10 - 15 more accurate at this point? I think we're older than we think. permalink fedilink source parent [–] brucethemoose@lemmy.world 2 points 11 months ago They did not. permalink fedilink source parent [–] dantheclamman@lemmy.world 1 point 11 months ago I feel like there have always been buggy releases. But I do feel they have gotten more frequent and have become the actual norm, with people being impressed when AAA releases don't have deal breaking bugs on release permalink fedilink source parent [–] billwashere@lemmy.world 1 point 11 months ago Or when they didn’t have zero day patches because it was a cartridge. permalink fedilink source parent [–] Darkenfolk@sh.itjust.works 1 point 11 months ago* I remember, it was in the lands of make believe and nostalgia I think. permalink fedilink source parent
[–] ripcord@lemmy.world 9 points 11 months ago No, I don't remember that at all. Some did. Some didn't. permalink fedilink source parent
[–] echodot@feddit.uk 7 points 11 months ago (1 child) What you on about, there's always been crappy game releases. There's a reason "can it run crisis" became a meme. That game is a lot older than 10 years old and it was a unoptimized mess when it was released. permalink fedilink source parent hideshow 2 child comments replies: [–] Codilingus@sh.itjust.works 2 points 11 months ago* (1 child) To be fair, Crytek said it wasn't unoptimized, but graphically over tuned on purpose, so that even years after release new hardware could finally play the game to its full potential and keep it a relevant graphical benchmark. That on launch only a fraction of gaming PCs would come even close to playing it on max settings with high fps was intended. If that was a stupid idea in hind sight is another matter 👀. permalink fedilink source parent hideshow 2 child comments replies: [–] Hadriscus@jlai.lu 2 points 11 months ago (1 child) I heard nothing in CryEngine 2 was multithreaded because they bet on processors getting better single core performance instead of getting more cores (which is what happened). Not sure about the gpu load though permalink fedilink source parent hideshow 2 child comments replies: [–] Codilingus@sh.itjust.works 2 points 11 months ago Ooooo, that's a nice fun fact, ty! permalink fedilink source parent
[–] Codilingus@sh.itjust.works 2 points 11 months ago* (1 child) To be fair, Crytek said it wasn't unoptimized, but graphically over tuned on purpose, so that even years after release new hardware could finally play the game to its full potential and keep it a relevant graphical benchmark. That on launch only a fraction of gaming PCs would come even close to playing it on max settings with high fps was intended. If that was a stupid idea in hind sight is another matter 👀. permalink fedilink source parent hideshow 2 child comments replies: [–] Hadriscus@jlai.lu 2 points 11 months ago (1 child) I heard nothing in CryEngine 2 was multithreaded because they bet on processors getting better single core performance instead of getting more cores (which is what happened). Not sure about the gpu load though permalink fedilink source parent hideshow 2 child comments replies: [–] Codilingus@sh.itjust.works 2 points 11 months ago Ooooo, that's a nice fun fact, ty! permalink fedilink source parent
[–] Hadriscus@jlai.lu 2 points 11 months ago (1 child) I heard nothing in CryEngine 2 was multithreaded because they bet on processors getting better single core performance instead of getting more cores (which is what happened). Not sure about the gpu load though permalink fedilink source parent hideshow 2 child comments replies: [–] Codilingus@sh.itjust.works 2 points 11 months ago Ooooo, that's a nice fun fact, ty! permalink fedilink source parent
[–] Codilingus@sh.itjust.works 2 points 11 months ago Ooooo, that's a nice fun fact, ty! permalink fedilink source parent
[–] otp@sh.itjust.works 5 points 11 months ago There was probably some peak, but I don't think games as a whole every "just worked". If it wasn't a problem with the game, it was a problem with your hardware. permalink fedilink source parent
[–] alehel@lemmy.zip 3 points 11 months ago Isn't 10 - 15 more accurate at this point? I think we're older than we think. permalink fedilink source parent
[–] dantheclamman@lemmy.world 1 point 11 months ago I feel like there have always been buggy releases. But I do feel they have gotten more frequent and have become the actual norm, with people being impressed when AAA releases don't have deal breaking bugs on release permalink fedilink source parent
[–] billwashere@lemmy.world 1 point 11 months ago Or when they didn’t have zero day patches because it was a cartridge. permalink fedilink source parent
[–] Darkenfolk@sh.itjust.works 1 point 11 months ago* I remember, it was in the lands of make believe and nostalgia I think. permalink fedilink source parent