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[–] 13 points 1 year ago* (3 children)

I've been doing that in the background for a few years now (checks notes.. 15 years)

Background is software so I have a jumpstart on that.

I THOUGHT my project was relatively limited scope. But I must've been zoomed out in my brain because.. damn. It ain't.

Might be my only chance after I got a bit of funding, so just need to steamroll it, get something out there. Fingers crossed!

Did you get to release in some form?

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  • [–] 2 points 1 year ago (1 child)

    I got caught up on specific features that would take me 4 months to implement. Like i was going to make a city builder and came up with a way to make dynamic realsitic roads with no compromises. Worked flawlessly, but thats not a game and i am one guy. Thats jusy one example, but the gist of it is i wasted too much time on single things and not just saying "make a simple clone of something start to finish".

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  • [–] 1 point 1 year ago

    Ah, yeah a lot of my past projects went that way. Just spent 2 months getting a ping pong shader system to work so you can have map level fog of war with a vision cone. Easy for a computer shader but mobile doesn't have good support apparently.

    Road system is an achievement though, might be able to spin just that and a little more into a little game, like mini metro etc?

    Some days I'm amazed how much I can get done but it's cancelled out by things that I thought would be quick and take weeks!

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